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A pilot study of augmented reality-based postural control training in stroke rehabilitation
Yu Hyung Park, Chi Ho Lee, Hang Jin Kim 물리치료재활과학회 Physical Therapy Rehabilitation Science 7 Pages
물리치료재활과학회 Physical Therapy Rehabilitation Science 2014, 제 3권 제 1호 3 13-19 (7 pages)
and snowboarding. In other studies, virtual reality-based balance training improved bal- ance [17] as well as walking speed and community walking time [23] in patients who experienced a stroke. By maximizing the interaction between the user’s senses and the real world, augmented reality provides a user with information that both helps him/her accomplish tasks in the real world and enhances a... purpose of this study was to determine the effects of Augmented Reality-based Postural Control (ARPC) training on balance and gait function in patients with stroke. Design: Single-blind randomized controlled trial. Methods: Twenty participants who experienced a stroke were enrolled in the study and randomly assigned to the ARPC (n=10) or control group (n=10). Subjects in both groups received conventional physical therapy for 60 min per session, 5 days per week, for 4 weeks. In addition, subjects... -
BEYOND YOUNG PEOPLE’S PRIVACY ONLINE: DATA LITERACY PROJECTS FOR CRITICAL DATA EDUCATION
Luci Pangrazio 경인교육대학교 교육연구원 The Journal of Education 21 Pages
경인교육대학교 교육연구원 The Journal of Education 2020, Vol.3 No.2 2 19-39 (21 pages)
us to avoid problems that have been experienced by academic researchers seeking to make use of commercial social media platforms (i.e. Facebook, Instagram and Snapchat). University ethics boards are becoming increasingly wary of researchers using commercial platforms in fear of contravening the companies’ Terms of Service. By building our own chat app it was possible to avoid these issues and... This paper is based on a presentation given at the ‘Rethinking Literacy, Digital Competency and Media Education in the Age of Digital Platforms’ webinar hosted by Gyeongin National University in September 2020. In the paper, I explore the difficulties of implementing ‘critical data education’ programs in schools with children and young people. Reporting on three research projects with over 150 Australian students (aged 8-16 years), I explore the challenges and opportunities that arose. Each... -
“In the Shoes of an Algorithm”: A Media Education Game to Address Issues Related to Recommendation Algorithms
Jerry Jacques, J?r?my Grosman, Anne-Sophie Collard, Yeonju Oh, Amie Kim, Hyeon-Seon Jeong 경인교육대학교 교육연구원 The Journal of Education 26 Pages
경인교육대학교 교육연구원 The Journal of Education 2020, Vol.3 No.1 4 37-62 (26 pages)
the videos or the profiles subjected to recommendation) in the light of normative objectives (e.g., please the user, make money, and be fair). The second set of issues specifically concerns YouTube’s recommender system. The first issue, invariably expressed, concerns the dissatisfaction they experienced regarding YouTube’s recommendations. The second issue was commonly mentioned and showed... Recommendation algorithms play an important role in the current media landscape by fostering interactions between users of digital media platforms and media content. The growing concern with recommendation algorithms raises important questions for media educators who emphasize critical analysis of media content and creative production and are required to develop media education initiatives focused on a critical understanding of digital platforms and their underlying technical infrastructures.... -
개인위치공유 애플리케이션의 사용자 경험 향상에 관한 연구
정진서(Jinseo Jeong), 황제민(Jemin Hwang), 설순욱(Sookuk Seol) 인문사회과학기술융합학회 예술인문사회융합멀티미디어논문지 10 Pages
인문사회과학기술융합학회 예술인문사회융합멀티미디어논문지 2019, 제 9권 제 3호 69 737-746 (10 pages)
a new personal location-sharing application considering the user experience(UX) by using the interface and system of telephone service found in the analysis process. Keywords : Location-based Service, Location Information, Location-sharing, User Experience, Contact UI 서론 위성항법장치 의 등장은 군사 측량 교통 등 많은 분야 (Global Navigation Satellite System: GNSS) , , 에서 큰 변화를 일으켰다 의... 최근 몇 년 간 개인위치정보의 중요성과 가치 때문에 수많은 위치기반서비스가 출시되었는데, 위성항법장치를 장착한 스마트폰의 대중화 덕분에 많은 위치기반서비스가 모바일 애플리케이션 기반으로 동작한다. 그러나 시간과 장소를 불문하고 스마트폰을 소지할 수 있는 편리함의 이면에 존재하는 다양한 부작용을 대다수의 위치기반서비스 사용자들이 경험했기 때문에, 부작용이 사회적으로 큰 이슈로 부상하였다. 그 중에 하나인 꾸준히 발생했던 대량의 정보 유출 사태가 사용자로 하여금 위치기반서비스를 이탈하게 유도하기도... -
Impact of Information Technology on Accounting Systems
Francis Pol C. Lim 인문사회과학기술융합학회 예술인문사회융합멀티미디어논문지 14 Pages
인문사회과학기술융합학회 예술인문사회융합멀티미디어논문지 2013, 제 3권 제 2호 6 93-106 (14 pages)
one of the problems experienced in the manual system. 4.11 Improved Internal and External Reporting Because of the improved speed and accuracy in the processing of information, financial reports can be easily generated and reported to internal and external users. External users can use these reports to assess the condition of the entity. Internal user which is the management benefits from this... The emergence of information technology in accounting is an innovative system. Nowadays, most business entities, from large corporations down to micro enterprises, are aided by their Accounting Information Systems in managing their operations. This paper provides a review on the impact of information technology on accounting systems. This paper also discusses things about the accounting processes and its types. Accounting is a critical factor for the business, having the touch of IT can enhance... -
Call Admission Control and Handoff Techniques for 3-G and Beyond Mobile Networks
Shekhar Verma, Geetam S. Tomar 인문사회과학기술융합학회 예술인문사회융합멀티미디어논문지 12 Pages
인문사회과학기술융합학회 예술인문사회융합멀티미디어논문지 2011, 제 1권 제 1호 4 29-40 (12 pages)
which is becoming increasingly important in wireless and mobile telecommunication services to protect end-user’s privacy and to protect network operators from significant loss of revenues due to fraudulent to networks and services. Other challenges in Radio Resource Management is the radio transmission technology and the computer network technology Unlike the wired-line telephone system, a... Cellular mobile communication Networks have many services and each type of Services has distinct characteristics and Quality of Service requirement. It is important issues in 3-G and beyond networks are to prepare a framework for multiple class service, which performs call admission and handoff efficiently. There have been handful existing mechanisms for improving Call Admission Control (CAC) and Handoff Techniques in mobile network but most of them have considered only single class of service... -
The Appreciation and Experience of Digital Images- Critical Review of Use of Digital Images in Museum Environment -
Bokyung Koo 한국조형교육학회 조형교육 29 Pages
한국조형교육학회 조형교육 2009, 제 34집 2 1-29 (29 pages)
is experienced, if indeed there is any idea left of “the real.” Observing the post-industrial society of America, Baudirllard recognized a world in which image always precedes the imperfect and astral world of simulations that can only follow-the world in which the real has always already been seduced, captured by the image. In Baudirllard's (1983) formulation, we cannot escape the world of... Art museums are dedicated to fostering an understanding of works of art, to conducting research, and to delivering results to the public. As technologies has introduced new challenges for museums, museum professionals have embraced new interactive technologies for their promise to offer aesthetic, cultural, and contextual information on exhibits, and to boost museum attendance. Museum visitors, expecially children and young adults, have responded enthusiastically to interactive exhibits, even... -
Virtual Reality Technologies for Medical Training, Surgical Simulation, and the Delivery of Health Care
진승아 한국헬스커뮤니케이션학회 헬스커뮤니케이션연구 32 Pages
한국헬스커뮤니케이션학회 헬스커뮤니케이션연구 2010, Vol.2 No.1 3 67-98 (32 pages)
s “an advanced form of human-computer interface that allows the user to interact with and become immersed in a computer-generated environment in a naturalistic fashion” (Schultheis & Rizzo, 2001, p.298). From this standpoint, VR is not so much a collection of t e c h n o l o g i c a l d e v i c e s a s a d y n a m i c a r e n a f o r h u m a n - c o m p u t e r i n teraction in which users... Objectives: This article provides an extensive literature review of the use of virtual reality (VR) systems in medicine. Focusing on applications of VR to medical training, this paper addresses the advantages and drawbacks of VR-based surgical simulation and discusses agendas for future research. Methods: Motivations for deploying VR-based medical devices and operating settings are discussed. Various case studies that report positive outcomes of employing VR-based surgical simulators and... -
Digitising English Language Learning for Early Childhood Educators in Malaysian Context: The Rationale
Wan Jumani Fauzi, Noor Raha Mohd Radzuan, Ezihaslinda Ngah, Anita Abdul Rani, Fatimah Ali 환태평양유아교육연구학회 Asia-Pacific journal of research in early childhood education 22 Pages
환태평양유아교육연구학회 Asia-Pacific journal of research in early childhood education 2021, Vol.15 No.3 6 113-134 (22 pages)
1 below shows the user interface of the Kindy Talk Application in which users get to choose between two options: DRL or the Talking poster upon which, users will go into camera mode to detect the AR markers on the poster(s). ..PAGE:9 Digitising English Language Learning for Early Childhood Educators in Malaysian Context: The Rationale. 121 Figure 1. User interface of Kindy Talk Application.... Nowadays, many kindergartens in Malaysia are striving toward using English in their daily activities with their children and some even use English language as their medium of instruction. However, some of the early childhood educators were not well equipped with the knowledge of English language. This paper aims to report the rationale for digitising English language learning through the development of Kindy Talk Application in terms of approach, content and design. Kindy Talk Application is a... -
서사 계열체 이론
류철균 디지털스토리텔링학회 디지털스토리텔링연구 19 Pages
디지털스토리텔링학회 디지털스토리텔링연구 2006, 제 1권 1 1-19 (19 pages)
a background and narrative form; and the user, entering this world, experiences each facet of the narrative one by one as a new paradigm. And then the user, who has experienced these series of ..PAGE:19 - 19 - paradigms that have been created by the developer, utilizes these series in his own manner and creates another new story. So narrative form and database are united with repetition of... 디지털 스토리텔링은 네트워크화된 컴퓨터 환경에서 디지털 미디어를 통해 이루어지는 스토리텔링이다. 1990년대 디지털 미디어의 대중화는 서사물(敍事物)의 성격에 커다란 변화를 가져왔다. 창작과 수용의 형식에서 디지털 미디어는 작가가 쓰고 독자가 읽는다는 일방향성에 작가가 쓴 서사를 독자가 선택, 조작하여 다시 쓴다는 상호작용성을 첨가시켰다. 그리하여 하이퍼텍스트 소설, 인터랙티브 영화, 컴퓨터 게임과 같은 디지털 미디어의 서사물들은 상호작용 서사, 즉 독자가 누구냐에 따라 서사의 내용이 달라지는 서사물이...


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