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Trend-Casting in the Interactive Digital Media Industry: Some Results and Guidelines
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  • Trend-Casting in the Interactive Digital Media Industry: Some Results and Guidelines
  • Trend-Casting in the Interactive Digital Media Industry: Some Results and Guidelines
저자명
Sharma. Ravi S.,Yi. Yang
간행물명
Asian Journal of Innovation and Policy
권/호정보
2013년|2권 1호|pp.20-36 (17 pages)
발행정보
아시아기술혁신학회
파일정보
정기간행물|ENG|
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이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
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기타언어초록

In this practice article, we present the results of a scenario planning approach that is a hybrid of the three main schools of thought. Our research objective was to study the future of Interactive Digital Media applications such as online music, on-demand television and massively multi-player online role-playing games. Our approach, while essentially qualitative in nature, nevertheless draws from the rigors of the quantitative school in identifying and then tracking the significant dimensions of analysis that emerge over time as strands of events leading to plausible scenarios. Our empirical analysis revealed mapping strands to three themes - ownership, distribution and innovation - which we used in an expert validation exercise to formulate scenarios. We present and discuss the major findings and implications of this empirical investigation. In a nutshell, we conjecture that an open, competitive IDM marketplace with performance safeguards may serve both and lead to a win-win scenario. While there are differences among IDM sectors, a unified approach to regulation and policy would be effective.