The art therapy game places a key therapeutic motive on two factors:
purification that is brought by artistic elements and satisfaction that is
acquired from mutual communication and expression. This feature
distinguishes the art therapy game from the therapeutic functional game,
which only focuses on the treatment of cognitive behaviors. This research
conducts the development of art therapy game that applies the elements of art
therapy in digital game format and review the effectiveness of the activities. The art
therapy game is the magic circle that guarantees the perfect freedom of expression; it
acts as the safe activity place to experience the emotional change, creation, and
failure. In addition to this, it has the ambivalence aspects such as conscious and
unconscious, reality and imagination, material and form, creation and destruction and
offers the alternative world that the users can concentrate on their behavior. The art
therapy game 「e-Therapy Tangram activity」is the expressive arts therapy that
includes the guided imagery visual aid and narrative practice treatment to expect the
enhancing the self-respect and relaxing the emotion. In order to examine the effects
in arts therapy game, the 12 numbers of juveniles who are on probation and 9 at
Orphanage are used in the experiment. As a result, the adolescents commonly
showed significant improvements in self-regulation and aggression. The
research finds that this game allows the voluntary participation of juveniles and the
reduction of resentment. The research also contributes to the assessment in
effectiveness of the group art therapy game that it helps to generate the positive
emotion and increase in communication to alienated adolescents.