Objective : This study aims to assess the limitations and requirements of therapeutic tools as perceived by occupational therapists in the field using a survey, and to design and propose a grocery shopping board game prototype that improves clinical feasibility.
Methods : A survey was conducted with 103 occupational therapists to assess the necessity of therapeutic tools in clinical practice, current issues, and demands for improvement. Based on the survey results, a grocery shopping-themed cognitive training board game was developed, reflecting the needs and constraints observed in occupational therapy settings.
Results : The survey results revealed that existing therapeutic tools were often repetitive and lacked engagement, which limited their effectiveness. In response, the newly developed board game was designed around realistic and engaging activities to meet occupational therapists’ needs.
Conclusion : The grocery shopping cognitive training board game developed in this study confirmed its potential for clinical application as a supplementary tool for training the cognitive functions and activities of daily living (ADL) performance of clients. It serves as a practical and effective cognitive rehabilitation tool in occupational therapy settings. Further studies are needed to apply the tool in clinical settings and to verify its effectiveness.