This study investigated the effects of creative activities through woodcraft on attitudes
toward technology and STEAM literacy among elementary school students. The subjects
included 85 sixth graders in four sixth-grade classes in K Elementary School. Over eight weeks,
they participated in 16 hours of creative activities through woodcraft under the topic, ‘making
a cajon’. The content of the creative activities through woodcraft was organized according to
the following: orientation and learning how to manipulate tools; making an everyday object in
a box shape (cutting); assembling (learning to how to use a hand drill); completing (sanding,
coloring, and oil finishing); learning about the cajon, sanding, and frame assembly; and
presentation. The changes to attitudes toward technology and STEAM literacy of the subjects
were measured to test the effects of the creative activities through woodcraft. The study also
analyzed mean, standard deviation, and paired-sample t-tests for a comparison of the pre- and
post-test results. Based on the research findings and discussions, the study reached the
following conclusions:
First, the creative activities through woodcraft positively affected attitudes toward technology
of the elementary school students, especially with respect to improving their attitudes toward
the influence of technology and the areas of the school curriculum related to technology.
Second, the creative activities through woodcraft were effective in enhancing the STEAM
literacy of the elementary school students, especially in the areas of convergence and creativity.
Finally, woodcraft is a topic appropriate for creative activities in elementary schools. Such
laborious works as woodcraft can be activated by expanding the autonomy of curriculum
operation, and promoting same-grade conferences and school steering committees.