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COMMON FIXED POINT THEOREMS FOR CONTRACTIVE TYPE MAPPINGS AND THEIR APPLICATIONS IN DYNAMIC PROGRAMMING
Liu. Zeqing, Wang. Lili, Kim. Hyeong-Kug, Kang. Shin-Min 대한수학회 Bulletin of the Korean Mathematical Society 13 Pages
대한수학회 Bulletin of the Korean Mathematical Society 2008, Vol.45 No.3 573-585 (13 pages)
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Solving a New Multi-Period Multi-Objective Multi-Product Aggregate Production Planning Problem Using Fuzzy Goal Programming
Khalili-Damghani. Kaveh, Shahrokh. Ayda 대한산업공학회 Industrial engineering & management systems : an international journal 14 Pages
대한산업공학회 Industrial engineering & management systems : an international journal 2014, Vol.13 No.4 369-382 (14 pages)
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“In the Shoes of an Algorithm”: A Media Education Game to Address Issues Related to Recommendation Algorithms
Jerry Jacques, J?r?my Grosman, Anne-Sophie Collard, Yeonju Oh, Amie Kim, Hyeon-Seon Jeong 경인교육대학교 교육연구원 The Journal of Education 26 Pages
경인교육대학교 교육연구원 The Journal of Education 2020, Vol.3 No.1 4 37-62 (26 pages)
Recommendation algorithms play an important role in the current media landscape by fostering interactions between users of digital media platforms and media content. The growing concern with recommendation algorithms raises important questions for media educators who emphasize critical analysis of media content and creative production and are required to develop media education initiatives focused on a critical understanding of digital platforms and their underlying technical infrastructures.... -
Development of a Physical Computing SW based on Computational Thinking
Hur Kyeong 경인교육대학교 교육연구원 The Journal of Education 11 Pages
경인교육대학교 교육연구원 The Journal of Education 2019, Vol.2 No.1 3 25-35 (11 pages)
Arduino are different from the conventional programming, so that it is possible to correct programming errors quickly and improve the learning interest and satisfaction of the learners. However, there is a lack of physical computing SW (Software) development examples based on a computational thinking model for elementary and secondary school students. In this paper, we propose an example of SW development required for physical computing with Arduino MIMO (Multiple Input/Multiple Output) systems.... -
Examples of Maker Education using Digital Logic Circuits and Arduino Input / Output Systems
Hur Kyeong 경인교육대학교 교육연구원 The Journal of Education 12 Pages
경인교육대학교 교육연구원 The Journal of Education 2018, Vol.1 No.2 5 65-76 (12 pages)
Maker education is the process of implementing what is learned through SW education by using tools such as Arduino, Robot, 3D printer, VR, etc., and making it into reality. In other words, maker education is a teaching and learning method that realizes SW education. In this study, we propose a case study on maker education based on computational thinking. To this end, we propose a training case for developing devices for real life using Arduino input / output computing systems and digital logic...


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