- 프랙탈 기법에 의한 울릉도 형상화 사례 연구
- Simulation Uleung Island By The Statistical Fractals
- ㆍ 저자명
- 노용덕
- ㆍ 간행물명
- 한국시뮬레이션학회논문지
- ㆍ 권/호정보
- 1995년|4권 1호|pp.113-119 (7 pages)
- ㆍ 발행정보
- 한국시뮬레이션학회
- ㆍ 파일정보
- 정기간행물| PDF텍스트
- ㆍ 주제분야
- 기타
이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
In 3D computer graphics, fractal techniques have been applied to terrain models. Even though fractal models have become popular for recreating a wide variety of the shapes found in nature, a specific 3D terrain model such as Uleung Island could not be formulated by statistical fractals easily owing to the random effects. However, by locating the midpoints on the edges and the surface of a specific terrain such as Uleung Island, a similar shape of the terrain model can be simulated. This paper shows the way of simulating 3D Uleung Island terrain model by the statistical fractals wherein the subdivision algorithm is used.