- 컴퓨터 그래픽스를 이용한 경관 시뮬레이션에 있어서 지형상에 구조물 형상 입력과 가시화 방법에 관한 연구
- ㆍ 저자명
- 조동범
- ㆍ 간행물명
- 한국조경학회지
- ㆍ 권/호정보
- 1996년|24권 3호|pp.29-41 (13 pages)
- ㆍ 발행정보
- 한국조경학회
- ㆍ 파일정보
- 정기간행물| PDF텍스트
- ㆍ 주제분야
- 기타
The purposes of this study were to develope some techniques which can be used in the landscape simulation process using PC based computer grahics. As a result, a couple of utilities were programmed in AutoLISP language. The one(DSLINE.LSP) is to digitize 2-dimensional structuer forms in the interactive mode considering error handling, and the other one (IMPOST.LSP) is for superimposing and visualizing the digitized plan data to 3-dimension solids & surfaces referring to topographic elevations of meshes in digital terrain model. By applying utilities to present site, the followings may be described. 1) The utility DSLINE.LSP for digitizing simplified building structure form were proved to be easy to input data of polygons including orthogonal edges by handling user coordinates system and checking invalid intersection and default colsing. 2) IMPOST.LSP utility for superimposing and visualizing tool were proved to be more complicated and speedy in calculating process compared with a practical application of modeling tool before rendering process in landscape simulation of built environment on topographic relief, on specially mesospace level of assessment.