- A study on Optimizing Mobile 3D Game Engine using JSR-184
- ㆍ 저자명
- Cho. Jong-Keun,Lee. Shin-Jun,Choo. Moon-Won
- ㆍ 간행물명
- International journal of contents
- ㆍ 권/호정보
- 2007년|3권 4호|pp.8-14 (7 pages)
- ㆍ 발행정보
- 한국콘텐츠학회
- ㆍ 파일정보
- 정기간행물| PDF텍스트
- ㆍ 주제분야
- 기타
This study focuses on modeling mobile 3D game engine and suggesting modified skinned-mesh schema based on JSR-184 in order to improve the performance in terms of memory consumption and time complexity. Most of the 3D games have used OpenGL-ES low-level APls, which may limit portability and fast developing time. Hence, the 3D mobile game engine providing high-level APls which works on GSM (Global System for Mobile Communication) phones on J2ME, is proposed here in order to optimize the performance for Java environment abiding JSR-184 standard. To prove performance enhancement, skinned-mesh schema on JSR-184 engine is modified and tested. The experimental results are shown.