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Flowing Water Editing and Synthesis Based on a Dynamic Texture Model
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  • Flowing Water Editing and Synthesis Based on a Dynamic Texture Model
  • Flowing Water Editing and Synthesis Based on a Dynamic Texture Model
저자명
Zhang. Qian,Lee. Ki-Jung,WhangBo. Taeg-Keun
간행물명
멀티미디어학회논문지
권/호정보
2008년|11권 6호|pp.729-736 (8 pages)
발행정보
한국멀티미디어학회
파일정보
정기간행물|ENG|
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기타
이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
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기타언어초록

Using video synthesis to depict flowing water is useful in virtual reality, computer games, digital movies and scientific computing. This paper presents a novel algorithm for synthesizing dynamic water scenes through a sample video based on a dynamic texture model. In the paper, we treat the video sample as a 2-D texture image. In order to obtain textons, we analyze the video sample automatically based on dynamic texture model. Then, we utilize a linear dynamic system (LDS) to describe the characteristics of each texton. Using these textons, we synthesize a new video for dynamic flowing water which is prolonged and non-fuzzy in vision. Compared with other classical methods, our method was tested to demonstrate the effectiveness and efficiency with several video samples.