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A Geospatial Technique for Detecting Distance and Reflection Angle Between Real and Virtual Objects
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  • A Geospatial Technique for Detecting Distance and Reflection Angle Between Real and Virtual Objects
  • A Geospatial Technique for Detecting Distance and Reflection Angle Between Real and Virtual Objects
저자명
Kim. Si-Jung,Parang. Reza,Kuc. Tae-Yong
간행물명
International Journal of Control, Automation and Systems
권/호정보
2010년|8권 5호|pp.1133-1140 (8 pages)
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제어로봇시스템학회
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정기간행물|ENG|
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이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
서지반출

기타언어초록

This paper presents a geospatial collision detection technique consisting of two methods: Find Object Distance (FOD) and Find Reflection Angle (FRA). We show how the geospatial collision detection technique using a computer vision system detects a computer generated virtual object and a real object manipulated by a human user and how the virtual object can be reflected on a real floor after being detected by a real object. In the geospatial collision detection technique, the FOD method detects the real and virtual objects, and the FRA method predicts the next moving directions of virtual objects. We demonstrate the two methods by implementing a floor based Augmented Reality (AR) game, Ting Ting, which is played by bouncing fire-shaped virtual objects projected on a floor using bamboo-shaped real objects. The results reveal that the FOD and the FRA methods of the geospatial collision detection technique enable the smooth interaction between a real object manipulated by a human user and a virtual object controlled by a computer. The proposed technique is expected to be used in various AR applications as a low cost interactive collision detection engine such as in educational materials, interactive contents including games, and entertainment equipments.