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Reducing the Search Space for Pathfinding in Navigation Meshes by Using Visibility Tests
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  • Reducing the Search Space for Pathfinding in Navigation Meshes by Using Visibility Tests
  • Reducing the Search Space for Pathfinding in Navigation Meshes by Using Visibility Tests
저자명
Kim. Hyun-Gil,Yu. Kyeon-Ah,Kim. Jun-Tae
간행물명
Journal of electrical engineering & technology
권/호정보
2011년|6권 6호|pp.867-873 (7 pages)
발행정보
대한전기학회
파일정보
정기간행물|ENG|
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이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
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기타언어초록

A navigation mesh (NavMesh) is a suitable tool for the representation of a three-dimensional game world. A NavMesh consists of convex polygons covering free space, so the path can be found reliably without detecting collision with obstacles. The main disadvantage of a NavMesh is the huge state space. When the $A^*$ algorithm is applied to polygonal meshes for detailed terrain representation, the pathfinding can be inefficient due to the many states to be searched. In this paper, we propose a method to reduce the number of states searched by using visibility tests to achieve fast searching even on a detailed terrain with a large number of polygons. Our algorithm finds the visible vertices of the obstacles from the critical states and uses the heuristic function of $A^*$, defined as the distance to the goal through such visible vertices. The results show that the number of searched states can be substantially reduced compared to the $A^*$ search with a straight-line distance heuristic.