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서지반출
Exploration of Local Surface Geometry with Minimum Number of Contact Points and Surface Normal Information
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  • Exploration of Local Surface Geometry with Minimum Number of Contact Points and Surface Normal Information
  • Exploration of Local Surface Geometry with Minimum Number of Contact Points and Surface Normal Information
저자명
Phung. Tri Cong,Kim. Min-Jeong,Moon. Hyung-Pil,Koo. Ja-Choon,Choi. Hyouk-Ryeol
간행물명
International Journal of Control, Automation and Systems
권/호정보
2012년|10권 2호|pp.383-395 (13 pages)
발행정보
제어로봇시스템학회
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정기간행물|ENG|
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이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
서지반출

기타언어초록

In this paper, we propose a method of exploring the surface geometry of an unknown object by touch. The method is based on the idea that a three-dimensional surface geometry can be reconstructed from two principal curvatures of the object which are estimated from three concurrent curves. First, the process to minimize the number of contact points is addressed for the approximation of an arbitrary curve, which uses normal vectors at the contact points. Then, an algorithm for reconstructing a three-dimensional local surface from four contact points, two of which can be used to compute a normal curvature, is presented. Lastly, our method is applied to cylindrical, spherical and planar objects in simulation and experiments for validation.