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Fast Random-Forest-Based Human Pose Estimation Using a Multi-scale and Cascade Approach
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  • Fast Random-Forest-Based Human Pose Estimation Using a Multi-scale and Cascade Approach
  • Fast Random-Forest-Based Human Pose Estimation Using a Multi-scale and Cascade Approach
저자명
Chang. Ju Yong,Nam. Seung Woo
간행물명
ETRI journal
권/호정보
2013년|35권 6호|pp.949-959 (11 pages)
발행정보
한국전자통신연구원
파일정보
정기간행물|ENG|
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이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
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기타언어초록

Since the recent launch of Microsoft Xbox Kinect, research on 3D human pose estimation has attracted a lot of attention in the computer vision community. Kinect shows impressive estimation accuracy and real-time performance on massive graphics processing unit hardware. In this paper, we focus on further reducing the computation complexity of the existing state-of-the-art method to make the real-time 3D human pose estimation functionality applicable to devices with lower computing power. As a result, we propose two simple approaches to speed up the random-forest-based human pose estimation method. In the original algorithm, the random forest classifier is applied to all pixels of the segmented human depth image. We first use a multi-scale approach to reduce the number of such calculations. Second, the complexity of the random forest classification itself is decreased by the proposed cascade approach. Experiment results for real data show that our method is effective and works in real time (30 fps) without any parallelization efforts.