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서지반출
Discrete Wavelet Transform for Watermarking Three-Dimensional Triangular Meshes from a Kinect Sensor
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  • Discrete Wavelet Transform for Watermarking Three-Dimensional Triangular Meshes from a Kinect Sensor
  • Discrete Wavelet Transform for Watermarking Three-Dimensional Triangular Meshes from a Kinect Sensor
저자명
Wibowo. Suryo Adhi,Kim. Eun Kyeong,Kim. Sungshin
간행물명
International journal of fuzzy logic and intelligent systems
권/호정보
2014년|14권 4호|pp.249-255 (7 pages)
발행정보
한국지능시스템학회
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정기간행물|ENG|
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이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
서지반출

기타언어초록

We present a simple method to watermark three-dimensional (3D) triangular meshes that have been generated from the depth data of the Kinect sensor. In contrast to previous methods, which maintain the shape of 3D triangular meshes and decide the embedding place, requiring calculations of vertices and their neighbors, our method is based on selecting one of the coordinate axes. To maintain shape, we use discrete wavelet transform and constant regularization. We know that the watermarking system needs the information to be embedded; we used a text to provide that information. We used geometry attacks such as rotation, scales, and translation, to test the performance of this watermarking system. Performance parameters in this paper include the vertices error rate (VER) and bit error rate (BER). The results from the VER and BER indicate that using a correction term before the extraction process makes our system robust to geometry attacks.