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Three-Dimensional Face Point Cloud Smoothing Based on Modified Anisotropic Diffusion Method
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  • Three-Dimensional Face Point Cloud Smoothing Based on Modified Anisotropic Diffusion Method
  • Three-Dimensional Face Point Cloud Smoothing Based on Modified Anisotropic Diffusion Method
저자명
Wibowo. Suryo Adhi,Kim. Sungshin
간행물명
International journal of fuzzy logic and intelligent systems
권/호정보
2014년|14권 2호|pp.84-90 (7 pages)
발행정보
한국지능시스템학회
파일정보
정기간행물|ENG|
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이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
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기타언어초록

This paper presents the results of three-dimensional face point cloud smoothing based on a modified anisotropic diffusion method. The focus of this research was to obtain a 3D face point cloud with a smooth texture and number of vertices equal to the number of vertices input during the smoothing process. Different from other methods, such as using a template D face model, modified anisotropic diffusion only uses basic concepts of convolution and filtering which do not require a complex process. In this research, we used 6D point cloud face data where the first 3D point cloud contained data pertaining to noisy x-, y-, and z-coordinate information, and the other 3D point cloud contained data regarding the red, green, and blue pixel layers as an input system. We used vertex selection to modify the original anisotropic diffusion. The results show that our method has improved performance relative to the original anisotropic diffusion method.