- 대규모 점군 및 폴리곤 모델의 GLSL 기반 실시간 렌더링 알고리즘
- ㆍ 저자명
- 박상근,Park. Sangkun
- ㆍ 간행물명
- 한국CAD/CAM학회논문집
- ㆍ 권/호정보
- 2014년|19권 3호|pp.294-304 (11 pages)
- ㆍ 발행정보
- 한국CAD/CAM학회
- ㆍ 파일정보
- 정기간행물| PDF텍스트
- ㆍ 주제분야
- 기타
This paper presents a real-time rendering algorithm of large-scale geometric data using GLSL (OpenGL shading language). It details the VAO (vertex array object) and VBO(vertex buffer object) to be used for up-loading the large-scale point clouds and polygon meshes to a graphic video memory, and describes the shader program composed by a vertex shader and a fragment shader, which manipulates those large-scale data to be rendered by GPU. In addition, we explain the global rendering procedure that creates and runs the shader program with the VAO and VBO. Finally, a rendering performance will be measured with application examples, from which it will be demonstrated that the proposed algorithm enables a real-time rendering of large amount of geometric data, almost impossible to carry out by previous techniques.