As augmented reality technology has developed, various augmented reality contents can be seen in real
life, and the performance of mobile device is improved, so augmented reality technology can be used even
without special device. As a result, a training system, guidance system and a museum art guide system
based on augmented reality technology are emerging, and interest in augmented reality is also increasing.
However, the existing guidance systems using a single mobile device have limitations in terms of the user
experience (UX) because the camera of the device limits the field of view or the two hands are not free and the user input is difficult. In this paper, we compare augmented reality based guidance systems for
Rubik’s Cube using tablet and HMD to improve the constraint of user experience of such a single mobile
device, and find elements that positively improve user experience. After that, we evaluate whether the user
experience is actually improved through the user experience comparison test and the questionnaire.