In this paper, we propose a user experience evaluation method for virtual reality living space contents
and apply it to prototype simulations to measure user experience. The user evaluation method proposed in
this paper is based on the existing user evaluation methodology, but it is established by changing the experience and evaluation factors to match the characteristics of the virtual reality living space. The
generated virtual reality living space simulation is configured similar to real space and is placed real
objects that the user actually uses in each space, so that users can feel reality. The subjects performed the
tasks according to the given scenarios and then evaluated the simulation. As a result of the evaluation, the
main goal of the simulation, the items that make the users feel realistic, were lower than our expectations.
This means that future simulations need to be modified in a way that adds or expands elements that
enhance the realism. In this way, the UX evaluation method proposed in this paper is expected to provide
a more objective indicator to the content developer or designer in order to grasp the user's demand in the
virtual reality living space.