The purpose this paper is primarily to define the walking simulator game that appear in game software channels ‘steam . The Walking Simulator is a content that pursues the aesthetics of sensation, discovery, fantasy, and narrative based on the behavior of the character s walking and viewing. This game minimizes the interaction, rules, and quest that the basic elements of the game. On the other hand, it enhances game storytelling by providing space-oriented spectacle in foldback. Basically adopting a first person perspective, but it is different from the commercial battle games such as the traditional FPS. The walking simulator encourages players to experience sailing and walking in a story-based game space. By targeting this world of non-combat and reconciliation, it can serve as an alternative model for the problem of game violence, which are pointed out as the limitations of some commercial games. As a result, the walking simulator is expanding its cultural significance and ethical discussions as a meaningful game, maximizing the story in the game.