This is an analytical study on the program s effectiveness that combines SW fusion and Nobel engineering, starting with reading education. The 2015 revised curriculum aims to cultivate creative convergence talents with humanistic imagination and science and technology creativity. Therefore, we would like to develop an SW STEAM-based novel engineering program suitable for this goal and apply it to determine the effect on reading motivation (MRQ) and learning immersion. As a result of the ANCOVA analysis, the average reading motivation increased as a whole. It was confirmed that there were significant positive changes in five areas: reading efficacy, reading challenge, reading curiosity, reading recognition, and reading grade, among a total of 11 domains. On the contrary, in the category of avoiding reading tasks, the average declined due to the burden of SW fusion activities for reading. The average learning immersion increased significantly in the two areas of self-purpose experience and less self-consciousness among a total of 5 areas. There was a decline in the average in the area of balance between assignments and skills, which also made it difficult for students to have programming activities within the creation of creative works. We expect that we will be able to cultivate talented people for the future through SW STEAM s novel engineering activities that complement the insights through research.