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Effects of Serious Games in Older Adults With Mild Cognitive Impairment
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  • Effects of Serious Games in Older Adults With Mild Cognitive Impairment
  • Effects of Serious Games in Older Adults With Mild Cognitive Impairment
저자명
Sheng-Min Wang, Dong Woo Kang, Yoo Hyun Um, Sunghwan Kim, Soyoung Lee, Chang Uk Lee, Hyun Kook Lim
간행물명
Psychiatry InvestigationKCI,SCIE,SSCI,SCOPUS
권/호정보
2024년|21권 5호|pp.449-456 (8 pages)
발행정보
대한신경정신의학회|한국
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정기간행물|KOR|
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국문초록

Objective : The rising prevalence of mild cognitive impairment (MCI) has spurred interest in innovative cognitive rehabilitation ap-proaches, including serious games. This review summarizes randomized clinical trials (RCTs) exploring the impact of serious games on MCI patients. Methods : We conducted a comprehensive data search using key terms such as “gamification,” “digital therapy,” “cognition,” “mild cogni-tive impairment,” and “Alzheimer’s disease.” We exclusively considered published RCTs, excluding animal studies and basic research. Results : We identified eight RCTs. Four RCTs examined the effects of serious games using cognitive training for MCI patients. Notably, one study found that non-specific training (Nintendo Wii) significantly enhanced cognitive function and quality of life compared to cognition-specific computer training (CoTras). Among the remaining three RCTs, one specifically demonstrated that personalized seri-ous game-based cognitive training yielded superior cognitive outcomes and reduced depressive symptoms. One RCT focused on serious games incorporating physical exercise, highlighting the effectiveness of kinetic-based exergaming in enhancing overall cognition. Three RCT focused on combined cognitive training and physical exercise. A double-blind RCT revealed that progressive resistance training or standalone physical exercise outperformed the combined approach in improving executive function and global cognition. Two addi-tional RCTs reported positive outcomes, including improvements in cognitive function and electroencephalogram patterns associated with game-based interventions. Conclusion : Serious games, whether focusing on cognitive training, physical exercise, or a combination of both, have potential to im-prove cognitive and functional outcomes in individuals with MCI. Further research and standardization of protocols are needed to bet-ter understand the full potential of serious games in MCI.

영문초록

Objective : The rising prevalence of mild cognitive impairment (MCI) has spurred interest in innovative cognitive rehabilitation ap-proaches, including serious games. This review summarizes randomized clinical trials (RCTs) exploring the impact of serious games on MCI patients. Methods : We conducted a comprehensive data search using key terms such as “gamification,” “digital therapy,” “cognition,” “mild cogni-tive impairment,” and “Alzheimer’s disease.” We exclusively considered published RCTs, excluding animal studies and basic research. Results : We identified eight RCTs. Four RCTs examined the effects of serious games using cognitive training for MCI patients. Notably, one study found that non-specific training (Nintendo Wii) significantly enhanced cognitive function and quality of life compared to cognition-specific computer training (CoTras). Among the remaining three RCTs, one specifically demonstrated that personalized seri-ous game-based cognitive training yielded superior cognitive outcomes and reduced depressive symptoms. One RCT focused on serious games incorporating physical exercise, highlighting the effectiveness of kinetic-based exergaming in enhancing overall cognition. Three RCT focused on combined cognitive training and physical exercise. A double-blind RCT revealed that progressive resistance training or standalone physical exercise outperformed the combined approach in improving executive function and global cognition. Two addi-tional RCTs reported positive outcomes, including improvements in cognitive function and electroencephalogram patterns associated with game-based interventions. Conclusion : Serious games, whether focusing on cognitive training, physical exercise, or a combination of both, have potential to im-prove cognitive and functional outcomes in individuals with MCI. Further research and standardization of protocols are needed to bet-ter understand the full potential of serious games in MCI.

목차

INTRODUCTION
DATA SEARCH
RESULTS
DISCUSSION

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