This research is significant for both the fields of media education and art
education because in many aspects recent art education and media education have
converged (Chung, 2007; Delacruz, 2009; Keifer-Boyd, 2009; Montgomery 2009).
Finding a good fit between art education and media education, Delacruz (2009)
observes, “art making, inquiry, and interactive digital media multimedia are
naturally inclined toward eclectic, creative, collaborative, and adaptive practices” (p.
16). Taylor and Carpenter (2007) observe that a large proportion of contemporary
imagery is generated in digital formats. According to Stankiewicz (2004), digital
technology shapes and communicates with visual culture and changes
image-making and image-reproduction. Thus, educating students in a systematic
manner about digital media creation has become a significant part of art education.
In addition, art education should allow students to approach the images in the
works of art they create in terms of embracing their socio-cultural context and
critical practices (Duncum, 2006; Keifer-boyd, 2009). Such art educators believe
that art education should facilitate the understanding of digital culture through
digital visuals, which students can use to analyze the contextual socio-cultural
meaning of digital media. Generally, new media education is increasingly being
“defined, designed, and taught in K-12 schools not by art teachers” but by media
educators, English teachers, and computer teachers (Delacruz, 2009, p. 16). Thus, I
explored the possibilities of narrative video production in art education, and
oriented my research to artistic and meaningful narrative video production, even
though there were other possible approaches to communicate using digital
technology and many different ways to create digital media.