- DirectX Graphics기반 게임용 3D 렌더링 최적화에 대한 연구
- ㆍ 저자명
- 우석진,김경식,Woo. Seok-Jin,Kim. Kyung-Sik
- ㆍ 간행물명
- 한국게임학회 논문지
- ㆍ 권/호정보
- 2001년|1권 1호|pp.68-72 (5 pages)
- ㆍ 발행정보
- 한국게임학회
- ㆍ 파일정보
- 정기간행물| PDF텍스트
- ㆍ 주제분야
- 기타
이 논문은 한국과학기술정보연구원과 논문 연계를 통해 무료로 제공되는 원문입니다.
DirectX Graphics plays the role of hardware independent 3 dimensional drawing interface for 3 dimensional video display. However the APIs in DirectX Graphics provide not only small improvement in velocity in the lowest level but also unstable performance of velocity according to their usages. In this paper, we present the structure of 3D game engine of efficient performance and describe functions and implementational features of game engines for an efficient 3D rendering in the environment of DirecX Graphics.