- 항공 시뮬레이터를 위한 OpenSceneGraph기반의 고도 정보 구현 방안
- ㆍ 저자명
- 이충재,김종범,김기일,Lee. ChungJae,Kim. JongBum,Kim. Ki-Il
- ㆍ 간행물명
- 대한임베디드공학회논문지
- ㆍ 권/호정보
- 2014년|9권 1호|pp.11-16 (6 pages)
- ㆍ 발행정보
- 대한임베디드공학회
- ㆍ 파일정보
- 정기간행물| PDF텍스트
- ㆍ 주제분야
- 기타
When it comes to develop flight simulator, HAT (Height Above Terrain) is required to provide altitude information to the pilot who learns how to control an airplane in landing and takeoff situation. However, there might be inconsistent problem between real terrain and simulation information since current implementation of HAT simply depends on center of gravity point on the airplane. To overcome mentioned problem, in this paper, we propose how to obtain more accurate altitude information than existing scheme by making use of HAT and HOT (Height Of Terrain) information of landing equipments according to movement of the airplane. Moreover, we demonstrate the accuracy of the proposed scheme through new flight simulator developed through OSG(OpenSceneGraph) by taking example of terrain information for domestic airport.