Objective : The purpose of this study is to suggest the direction for effective intervention using board
games in the clinic through classification of board game difficulty according to allen
cognition level
Methods : This study was conducted to evaluate the ACLS, MMSE-K, and 6 board games for 40
elderly people living in Busan and Kimhae from March to October 10, 2017, and collected
data using questionnaires.
Results : MMSE-K Listed in order of difficulty classification in easy order, the subjects with scores
of 24 ~ 30 points are: 1. Tumbling Monkey 2. Zenga 3. Hallygali 4. Chicken Cha Cha 5.
Ubongo 6. Da Vinci Code, The 23 points are: 1. Tumbling Monkey 2. Zenga 3. Ubongo 4.
Hallygala 5. Chicken Cha Cha 6. Da Vinci Code and below 19 points 1. Tumbling Monkey
2. Zenga 3. Chicken Cha Cha 4. Ubongo 5. Hallygalli 6. Da Vinci Code was in order. As
a result, the easiest game was Tumbling Monkey, and the most difficult game was Da Vinci
Code. However, when the difficulty classification by ACLS level was classified, the easiest
game at 4.6 level was Jenga and Chicken Cha Cha, and the easiest game at 4.8 level was
Ubong. At the 5.0 level, the easiest game was Zenga.
Conclusion : The result of this study showed that the board games of ACLS level could be categorized,
but the level of difficulty according to ACLS board game was small. However, it is
significant that the board game was applied to the elderly as an intervention method of
occupational therapy, and it is suggested that the important thing when using the board
game as an intervention is that the rule is easy and the interesting game is applied rather
than the cognitive ability of the elderly.