- Dynamic Digital Storytelling에 관한 연구
- Study on Dynamic Digital Storytelling
- ㆍ 저자명
- 황성환
- ㆍ 간행물명
- 디지털스토리텔링연구
- ㆍ 권/호정보
- 2009년|4권 (통권4호)|pp.279-302 (24 pages)
- ㆍ 발행정보
- 디지털스토리텔링학회|한국
- ㆍ 파일정보
- 정기간행물|KOR| PDF텍스트(1.29MB)
- ㆍ 주제분야
- 인문학
오늘날 많은 사람들이 게임을 즐기고, 게임을 취미 생활로 여기고 있다. 특히 국내에서 게임이 대중화가 된 계기는 <바람의나라>, <리니지>, <뮤>, 등의 MMORPG의 등장 때문이라서 MMORPG를 즐기는 유저가 많은 편이다. 그러나 MMORPG를 즐기는 유저중 대다수는 게임의 스토리텔링은 그다지 신경 쓰지 않는다. 이러한 현상은 비단 게임을 즐기는 유저뿐 아니라 제작자들에게서조차 엿볼 수 있다. <울펜슈타인3D>, <둠>, <퀘이크>등의 게임을 제작했던 존 카맥(John D.Carmack) 조차도 “게임에서의 스토리는
Many people enjoy playing games, these days and they consider playing game as a hobby. However, it is a shame that most of the people who enjoy playing MMORPG doesn’t care about the storytelling. These kinds of phenomenon are not only find in game players but in game developers, too. It is hard to say that the problem is the story or the script writing but it is in structure of previous MMORPG system. Game play and game story was not naturally mixed and separated so users who enjoyed game playing ignored the story and game producers didn’t invest much in the story. We can say that MMORPG is the most advance game gene with virtual reality, but it is sad that the narrations in games are in a high school writing level. If MMORPG wants to be in the same level with other Arts, it must have certain level of narrative. In order to make MMORPG in the same level with Arts, MMORPG needs to change the structure where it can deliver the story to the users. So I am going to talk about a new dynamic narrative form which is mixture of narration and playing and called Dynamic Digital Storytelling in my e cay. Ait c want to give a new ideaual rMORPG producing enviroy to which by telling how to design MMORPG using Key words: MMO, RPG, game, storytelling, narrative
1. 서론 2. 선행 연구 3. 사례 연구 4. 향후 연구 과제 5. 결론 참고문헌