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인터넷게임중독 청소년과 비중독 청소년의 스트레스 수준과 HPA axis 활성도 비교
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  • 인터넷게임중독 청소년과 비중독 청소년의 스트레스 수준과 HPA axis 활성도 비교
  • Comparison of Stress Level and HPA axis Activity of Internet Game Addiction vs. Non-addiction in Adolescents
저자명
김은화,김나현
간행물명
Journal of Korean Biological Nursing ScienceKCI,SCOPUS
권/호정보
2013년|15권 4호(통권35호)|pp.173-183 (11 pages)
발행정보
한국기초간호학회|한국
파일정보
정기간행물|KOR|
PDF텍스트(0.52MB)
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국문초록

최근 인터넷의 발달과 함께 인터넷 중독이나 인터넷게임 중독과 같은 인터넷 관련 중독현상이 청소년들 사이에 심화되면서 사회적인 문제로 대두되고 있다. 특히, 10대 청소년의 경우 99.9%가 인터넷을 이용하고 있으며(Korea Internet & Security Agency, 2012), 높은 인터넷 이용률과 더불어 지나친 인터넷의 몰입으로 인한 중독과 일상생활 부적응 등의 역기능적 측면들이 나타나고 있다. 우리나라 전체 인구의 약 7.7%가 인터넷 중독인데 반해, 청소년의 인터넷 중독률은 10.4%에 이르러 아동이나 성인보다도 높은 것으로 보고되었으며(National Information Society Agency, 2012), 하루 평균 인터넷 사용 및 인터넷게임 시간은 평일에는 1시간 22분, 휴일에는 2시간 20분으로 미국, 일본 등 6개국과 비교했을 때 2-8배 수준인 것으로 나타나 우리나라 청소년의 인터넷 이용정도가 심각함을 알 수 있다(Chang & Kim, 2009). 인터넷게임 중독은 인터넷 중독의 한 형태이며(Weinstein & Lejoyeux, 2010) 청소년의 인터넷 사용의 주 목적은 게임과 오락에 집중되어 있으므로(National Information Society Agency, 2012), 인터넷 중독은 곧 인터넷게임 중독의 문제이기도 하다. Korean Creative Content Agency (2010)에서 실시한 청소년의 게임행동 진단척도와 관련된 전국규모조사에 따르면 게임행동에 근거하여 청소년을 정상군과 문제군으로 분류할 때 문제군에 속하는 잠재군과 고위험군이 전체 중·고등학생의 16.4%를 차지하였으며, 잠재군이 10.4%, 고위험군이 6.0%로 나타났다. 이들 잠재적 위험군과 고위험군은 일반사용자보다 게임 중독적 게임행동 경향성, 공격성 및 부정적 자아존중감이 높고, 자기 통제력이 낮은 것으로 조사되었다

영문초록

Purpose: The purpose of this study was to compare the stress level and HPA axis activity of an internet game addiction group and non-addiction group in adolescents. Methods: A cross-sectional comparative study was performed with 140 male high school students from 9 vocational high schools at W city. Data were collected from July to September, 2012, using a questionnaire for measuring internet game addiction and stress level, blood samples for serum ACTH, and cortisol level for HPA axis activity. Data were analyzed using descriptive analysis, χ2-test, t-test, ANOVA, and Pearson correlation coefficient with SPSS/WIN 15.0. Results: The stress level of the internet game addicted group was significantly higher than that of the non-addicted group (p<.001). The serum cortisol level was also significantly higher in the internet game addicted group than in the non-addicted group (p<.026). The serum ACTH level was higher in the internet game addicted group more than in the non-addicted group (p<.072). Conclusion: These results showed that internet game addiction could increase stress level and HPA axis activity in high school adolescents. Thus, a nursing approach to prevent and relieve internet game addiction should be initiated to stabilize the HPA axis of internet game addicted adolescents.

목차

서 론
연구 방법
연구 결과
논 의
결론 및 제언
REFERENCES

참고문헌 (29건)

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