There are accelerating paradigm shift from informatization society to intelligent society and internet and
smart phone use is common in all age. As a result of this, It occurs very serious problems in Internet
games excessive immersions. Game excessive immersion refer to the state of experiencing tolerance,
withdrawal symptoms and disability in daily life related to game use. Until industrialization and
urbanization, our play culture was with nature. The play culture with nature has been taken over by
Internet game. In recent years, with the importance of nature learning, forest activity programs are spreading widely. We expect to bring healing effects of internet game excessive immersion by meeting the
desire for play in nature. The empirical results of this study are summarized as follows. First, hypothesis
H1 was partially adopted. Hypothesis H1 among the symptom of excessive immersion on game showed
that physical aspects and accidental crime aspects did not have a significant effect on healing program.
Second, hypothesis H2 was adopted. Healing programs (consultation and treatment, forest experience
activity) had a positive significant effect on perceived usefulness.