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만화·애니메이션 활용 창의성 프로그램이 유아의 창의성과 창의적 문제해결력에 미치는 효과
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  • 만화·애니메이션 활용 창의성 프로그램이 유아의 창의성과 창의적 문제해결력에 미치는 효과
  • The Effects of Comic and Animation Based Creativity Program on the Creativity and Creative Problem Solving Ability of Young Children
저자명
박미리,이경화
간행물명
창의력교육연구KCI
권/호정보
2009년|9권 1호(통권10호)|pp.49-73 (25 pages)
발행정보
한국창의력교육학회|한국
파일정보
정기간행물|KOR|
PDF텍스트(0.5MB)
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서지반출

국문초록

본 연구는 만화 애니메이션 활용 창의성 프로그램이 유아의 창의성과 창의적 문제해결력 향상에 효과적인지를 확인함으로써 유아교육 현장에서 활용할 수 있는 교수-학습 프로그램을 개발하고자 하는데 목적이 있다. 따라서 본 연구에서는 만 5세 유아 10명(남아: 4명, 여아: 6명)을 대상으로 하였으며, 사전‧사후 검사로 창의성 검사와 창의적 문제해결력 검사를 실시하였다. 그리고 5주간 14회에 걸쳐 실험집단 유아들에게 만화 애니메이션 활용 창의성 프로그램을 실시하였다. 연구 결과, 만화 애니메이션 활용 창의성 프로그램은 유아들의 언어 창의성, 도형 창의성, 창의적 문제해결력 등을 향상시키는데 효과가 있음이 확인되었다. 따라서 앞으로 본 연구에서 개발한 만화 · 애니메이션 활용 창의성 프로그램이 유아교육 현장에서 유아들의 창의성과 창의적 문제해결력을 향상시키기 위한 교육프로그램으로 활용될 수 있기를 기대한다.

영문초록

This study was aimed at identify the effect of a comic and animation based creativity program on creativity and creative problem solving ability of young children. The problems to verify in this study were like these; How does the comic and animation based creativity program affect children’s creativity in terms of creative ability and creative personality?, How does the comic and animation based creativity program affect children’s creative problem solving abilities in terms of understanding the problem, generating ideas as possible solutions, and making choices required for action? To this end, a comic and animation based creativity program was developed and was applied to the experimental group. The participants of this study included a total 10 of 5 years old children, who were belonged to M kindergarten in Dongjak-gu, Seoul,. Ten young children who were randomly selected for this study were randomly allocated into the experiment group and the control group. Instruments employed in this study included Integrated creativity test(Lee & Lee, 2003) and creative problem solving test(Lee, 2006) for young children. Pre-pro testing was performed to verify homogeneity and to analyze the experiment result. The experimental group was exposed to the comic and animation based creativity program, while the control group was exposed to another creativity program not incorporating comics or animations. The findings of this study were as follows; First, the children in the experimental group exposed to the comic and animation based creativity program showed improved overall scores than the children in the control group exposed to an ordinary creative program. While the two groups showed a statistically significant difference in terms of their creative skills (i.e., imagination, originality, and non-conventionality), but significant difference was not found in terms of creative personality traits. Second, the children in the experimental group improved noticeably in terms of creative problem-solving ability (i.e., the ability to understand the problem; to generate ideas as potential solutions; and to make choices for required action) compared to the children in the control group. These findings showed that the comic and animation based creativity program was effective on improving children\'s creativity and creative problem solving ability. Therefore the program like a comic and animation based creativity program that developed in this study can use effectively for fostering the creativity and creative problem solving skills at kindergartens. Key words: creativity, creative problem solving ability, comic and animation

목차

Ⅰ. 서  론
Ⅱ. 이론적 배경
Ⅲ. 연구방법
Ⅳ . 연구결과 및 해석
Ⅳ. 논의 및 결론
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